iPhone & iPad · coming soon

Screen time they earn
through learning.

EarnTime turns the daily screen-time battle into a simple deal. Your child does their learning, in the apps their school already uses, and unlocks game and video time for doing it. You set the rules once. The app does the rest.

Built by a parent, tested at the kitchen table. Not yet on the App Store, we'll tell you the moment it is.

The deal

Three steps. One habit.

Do the learning

Your child spends time in the learning apps their school already sets, Times Tables Rock Stars, Spelling Shed, and the like. No new curriculum to learn, no extra logins.

Earn the reward

Finish a learning block and a set amount of game or video time unlocks, automatically. Roblox, Minecraft, YouTube Kids, whatever you've chosen. No stopwatch, no nagging.

Play, then repeat

When the earned time runs out, the games lock themselves and it's back to learning to earn more. A clean, calm rhythm, no arguments about "five more minutes".

Why it works

It flips the argument on its head.

Most screen-time tools are about taking things away. EarnTime is about earning them. That one change turns "stop playing" into "what do I need to do to play?", and that's a question a child will happily answer.

You're not the timer any more

Set the rules once, how much learning, how much reward, a daily limit. The app enforces them so you don't have to stand over anyone's shoulder.

It uses the apps school already set

No new homework. EarnTime rewards the learning your child is meant to be doing anyway, so it reinforces school rather than competing with it.

The games can't be sneaked

Built on Apple's own Screen Time framework and set up under a child account, so the shield holds and the app can't simply be deleted.

It's calm by design

Gentle warnings before time runs out, so play ends at a save point, not mid-battle. Fewer meltdowns, fewer negotiations.

On the horizon

Learning you can actually see.

EarnTime is growing. Here's where it's headed, so you know what you're buying into.

Quick check tests

Soon, a short quiz will unlock play, so it's not just time in an app, it's proof your child actually engaged with the topic.

Weekly progress

A simple end-of-week summary: minutes learned, minutes played, and a streak worth keeping up.

Right through school

Starting with primary, growing towards GCSE and beyond, with age-appropriate learning at every stage.

Be first to know when it lands.

EarnTime is in family testing now, ahead of an App Store release. Leave your email and we'll let you know the day it's ready, no spam, no noise, just the one that matters.

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